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) + + { . Here you can ask questions/seek advice about Azur Lane; help each other and grow how i use High Efficiency Combat Logistics Plan? 912 , 20111 : " 2021 - 2021 E , , MBUX, , 6450, "? EnemyDebuff EquipmentDamage + min n 2 Please enable JavaScript or switch to a supported browser to continue using twitter.com. The formula for this is as follows: i 4 Wisdom Cubes and 2 High-Efficiency Combat Logistics Plans have been sent out as compensation. The second floor is slightly better for Morale than the first (+6/hour), though it does not grant passive XP. &+ 2 \times ( \text {Evasion} + \text {Hit} ) + \sum \text {EquipmentRarity} + Different Equipment Boxes . ? + X LevelAdvantageDamageReduction High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. NOTE: This feature requires Captain Level 50. } On the other hand, there is also no Morale penalty for being sunk in Exercises, so if you are not trying to absolutely maximize Merit and rank you could also choose a few weaker ships to be carried and pick easier opponents, or a full fleet of weak ships and accept a half-XP loss. azur lane high efficiency combat logistics plan how to usei miss you text art copy and paste. 1 random WeaponCoefficient {\displaystyle {\text{Radius}}={\dfrac {\sum _{i}^{N}{\text{range}}({\text{AAGun}}_{i})}{\text{NumberOfAAGuns}}}}, Ramming damage is computed as follows: ) i Spawned fleets do not give XP or rewards. The carriers in your Main Fleet can be in one of two states: Hidden, and Detected. Two ships are guaranteed to get 1.5 - 2 times bonus experience due to being the flagship or MVP of the battle. Other skills are generally probability based, except for a few special skills that trigger based on special conditions. This means that HE-wielding battleships are in fact even more deadly than they seem to be on the scoreboard. 947 , 123 : " - | "? Some Meowfficers increase tile movement by one. ? DamageReduction ( SlotEfficiency The following stats can be enhanced: Firepower (FP) Torpedo (TRP). 100 + Azur Lane game features a variety of game modes such as adventure, exercise(PvP), Daily Missions, Commission(events), and much more. //// 267, | \\ 7 Chanel Bag Steady-Seller Top 7 7861 , | (*Eng) 2022 1? FinalDamage OwnShipMaxHP The Lecture Hall is another way of earning non-combat XP. EffectiveEnemyACV 2251 , 227 . 1039 , 198 : " - ? u , 10 !"? / 100 ) ? On the other hand, a larger fleet could potentially attack harder enemies, and earn more XP this way. 50 Intralogistics & Supply Chain Collaboration. range : if a fleet is at 4/5 Ammo and they run into an , only 1 Ammo will be restored; the remaining 2/3 will remain for future consumption. However, some of them are submarines, which means that vanguard ships have to choose between durability and ASW when choosing auxiliaries. Ice-Cold Naengguk, Perfect For The Summer! = + As such, you generally want to fight the hardest enemies you can reliably beat without getting any of your ships sunk. The base amount of you can obtain by spending gems is 500 and increases by 3 each commander level. } + OtherShipRamAttackBonus ) Fires of different BurnIDs are stackable where they have their own independent timers. This works out to a rate of 90 XP per oil. Additionally, Commanders can freely switch between which PR1 ship they would prefer to have the Catch-Up system to be used on. In terms of hard resources, oil is the main limiting factor on earning XP. , | ? . Performance is more critical, since you want to achieve S-rank for maximum drops. Stock bombs are a total of 6 bombs which every carrier has and are independent of the aircraft carried by the carrier, they have a coefficient of (80%, 85%, 100%) and the base damage only depends on limit break level. + + 100 ( EXP gained from the Dorm increases with level. Should the fleet picking up an be at maximum Ammo capacity, no Ammo will be restored and the Ammo Node will remain at 3/3 for future use). By completing these missions, Commanders can receive a new item, Combat Data Pack Series 1. However, only a total of, In addition to equipping gear and increasing skill levels, a ships stat can also be increased. = 178 , Lh | Lh 1 , | | 7990 , | 166 , https://you.aseanseafoodexpo.com/sitemap.xml. (0.5 <= x <= 1.5). Before entering a mission, you can set up the formation of the fleets you will send to sortie. Some Meowfficers can improve the maximum up to 25%. 4 Enemies who target a specific Main Fleet slot can still deal damage to these ships due to splash damage. This can be achieved by housing them in the Dorm, which will also increase their Morale recovery, allowing them to sortie more often without losing happiness. While active, this will spawn enemy fleets. This is equal to the mean range of all equipped AA guns in the fleet: When summoned during a battle, submarines will stay underwater for as long as there is oxygen, based on their oxygen stat. + This value is based on your fleets' total Evasion and is affected by items that increase this value, notably the SG Radar. , | \ ?\ , \ \ , 88 | 2022 1988 35 ?! ArmorModifier #AzurLane #. This page is currently under construction. If the player calls their fleet to retreat from a. the hit of the shooter (a hidden stat) and, The maximum probability of hitting is 1.0, but accuracy is floored at 0.1. Bing azur lane high efficiency combat logistics plan . When you start a normal Story mode stage that has clearing mode enabled there's a button to "select item" to the left of the GO button when you select which fleets to use. 100 L # L # L #Mbcevery1 L Ep.203 , | : [] 29016 , | \U0026 257 , | ? ) Weve detected that JavaScript is disabled in this browser. ? High-Efficiency Combat Logistics Plan 135. High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. It seems the main purpose of the vouchers is to buy more High Efficiency Combat Logistics Plans (30 per month). AttackerHit Hard Mode has a limited number of entries per day. AttackerLuck For every 1 level your ship is above that of an enemy, you deal 2% more damage and receive 2% less damage (stacks with Threat Level, with maximum cap at 50% increased damage output + reduced damage taken). azur lane high efficiency combat logistics plan how to use. Extra 1 u Ships in the Backyard or Tactical Training may not participate in the classroom. Each map stage starts at a maximum Threat Level, which is denoted by a red "DEF UP" icon . Here are some stages of particular interest: All XP here is the maximum possible versus medium fleets: 1.2 from S rank, 1.2 from high Morale, and flagship gets MVP. + AmmoBuff . ) How many blueprints do you need for PR ships? Furthermore, leveling ships can benefit your entire fleet through research. AmmoTypeModifier 2 CriticalBit . Added options for stage run count, stage completion check intervals, stage completion timeout, and high efficiency combat logistics plan usage (2x oil/reward. While this is not very good compared to sorties, especially considering that they do not contribute to Lecture Hall XP, they have the advantage of being a low-effort way of putting XP onto weak shipgirlscombined with the Dorm, a shipgirl can go from level 1 to level 70 in less than four days without fighting a single battle. [ 1 0 Failing or retreating from Hard Mode will NOT deduct one of the daily entries. After starting any given map, you have 12 hours to complete it. Campaign (Normal): Chapter 1, Chapter 2, Chapter 3, Chapter 4, Campaign (Normal): Chapter 5, Chapter 6, Chapter 7, Campaign (Hard): Chapter 3, Chapter 4, Chapter 5, Event: All A and B maps; SP1 and SP2 maps, Campaign (Normal): Chapter 10 through Chapter 14, Campaign (Hard): Chapter 8 (Hard) through Chapter 12 (Hard). {\displaystyle {\text{LevelAdvantageDamageBonus}}={\dfrac {2\times ({\text{AlliedShipLevel}}-{\text{EnemyShipLevel}})}{100}}+{\dfrac {2\times {\text{MaximumThreatLevel}}}{100}}} {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{LoadDamage}}\times {\text{SlotEfficiency}}\times {\frac {100+{\text{AirPower}}\times (1+{\text{StatBonus}})}{100}}+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\times (1+{\text{ACVBonus}})\\&\times (1-{\text{EnemyAirDamageResistance}})\times (1+{\text{EnemyDebuff}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, Aircraft Bombs One of my most asked questions on my channel is "How do I get so many of my ships to level 120"? + 7-2: Boasting an open layout, fixed boss position, a massive four mystery nodes, and blueprints for one of the best farmable AA guns in the game, this stage is a fantastic farming spot for mid-level players. EnemyAirDamageResistance 3 MapAvoidanceValue , Choose from 25+ characters and 30+ support characters to help lead your fleet to victory.