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Also, they can counter slow-moving melee units (like the Champion, the Slavic Boyar, the Persian War Elephant, the Southeast Asian Battle Elephant, the Teutonic Knight, etc.) Lets take a look on them. The Mongols' major advantage are their strong Cavalry Archers and fast siege weapons. Their speed and fast fire rate make them very versatile compared to other unique units. But I still feel that any of the civs who get most of the HCA upgrades can mirror the Mongol composition without the issue of depending on a Castle to mass their HCA. As a result, I set out on a goal to make learning Age of Empires 2 easier, the inspiration for AOE2Guide - a compendium to encourage players to improve their skills and become more confident at the game. Since they do not get access to gunpowder aside from Petards, the Cannon Galleon, and Demolition Ships, they have a disadvantage to civilizations that get access to it like Turks, Portuguese, and Spanish, especially if the game starts in the Imperial Age onwards. The Mangudai, being a Cavalry Archer with an attack bonus vs Siege, counters all types of siege units, even the siege from prominent siege civilizations (like the Celts, the Khmer, the Koreans, the Ethiopians, the Portuguese Organ Gun, the Tatar long range Trebuchet, etc.). Press question mark to learn the rest of the keyboard shortcuts. Light Cavalry have 30% more HP Is there any good way for us to fight them? It's kind of a no-brainer but I'll explain it: you only use it a couple times on most maps but it gives you a huge boost. 3- Palisade Spy. Your potent Mangudai shower all who dare stand in your way with a storm of arrows while tumens of lightning-quick cavalry ride them down into the dirt.Description[1], The Mongols' civilization music theme in the Definitive Edition. The 18 population Mongol scout rush is one of the fastest rushes in the game, capable of derailing your opponent before they have even reached the Feudal Age. These lack the last blacksmith armor, but make up for it with a bonus for HP (80F, 118HP, 11 attack, +12 vs Monks, 2 melee armor, 4 pierce armor). Aoe2 Arena Build Order.This video is a arena build order guide for a Mongols castle drop with Mangudai to follow up Arena. Cavalry Archers and Mangudai fire 20% faster Mongol Monks are some of the worst, and they do not have Halberdiers, which means that the Mongols have no concrete answer to elephant units. One thing they will never say about you is that you lack passion, or work ethic. Their Light Cavalry have extra hit points and line of sight, making them very effective as scouts and raiders early in the game, and compensating somewhat for their lack of Plate Barding Armor later. Outside these areas of expertise, the Mongols fare rather poorly. A Burmese Battle Elephant + Skirm + BBC slow push could also be surprising for a greedy Mongol enemy, but by the time you get to this costly combo, Mongols can take map control and start pushing your base with Mangudai. A Battering Ram filled with infantry will be able to move at the same speed as cavalry, allowing them to demolish buildings and flee before the opponent can muster a counter-attack. 01 Mar 2023 18:49:20 They have many bonuses that allow them to move fast and hit very hard when used effectively. They also have access to all cavalry units and technologies except for the Paladin. Thus, Mongol players must constantly attack the enemy to make sure they are unable to build up a strong enough force to attack. http://en.wikipedia.org/wiki/Battle_of_Mohi. Similarly Goths can counter the contingents of Mongol Cavalry Archer army by swarming Huskarls as they have attack bonus vs Archers and high pierce armor, this combined with disposable and fast created Halberdiers will make the Mongols to have a hard time. the Huns civilization bonus of starting at maximum population is incorporated in the Age of Empires IV Mongols). As they have speed boosted siege units through Drill, they have a huge advantage against civilizations with poor defenses, such as Goths, Magyars and Huns. At the beginning of the thirteenth century, the Mongol clans united and began a campaign of foreign conquest. So, what could each of the civs do against that? The Mongols are a strong early game civilization due to their hunting bonus, and their team bonus makes Dark Age scouting far more effective for everyone on their team. Mangudai are a bit more expensive than normal Cavalry Archers, but also perform a lot better than Cavalry Archers as they have more hit points, attack, firing rate (after Thumb Ring is researched), and an attack bonus against siege units. It can beat almost all civilizations in style, Mangudai and rams! This article is about the civilization in. For the Age of Empires II article, see Mongols (Age of Empires II) For the Age of Empires IV article, see Mongols (Age of Empires IV) Categories Community content is available under CC-BY-SA unless otherwise noted. Their unique unit, the Mangudai, is a Cavalry Archer with a bonus against siege weapons. Their unique technology improves the speed of their siege weapons greatly, allowing them to participate in raids effectively. They can upgrade them fully but they lack bombard cannons. Unite the fractious tribes of the Mongolian steppe and lead vast mounted hordes to the edges of the known world. In update 37650, the Mongols lose access to the Supplies technology, which is meant to balance out their strong early-game hunting work bonus, and adding a counterplay to the Mongols' late-game army composition of Mangudai, Hussars, and siege (for example, the Goths). Disclaimer: Im not saying that these units are effective to stop a Mongol push. I know this is true for a lot of civs, but the Mongols just feel like an especially expensive civ to play. Join. Coustillers and Konniks have potential to deal damage, but again, just 2 base pierce armor doesnt justify their cost against Mangudai. They also appear in: In-game, Mongol units speak the Khalkha variety of Mongolian, the most widely spoken of the Mongolic languages and the official language of modern-day Mongolia. Instead, the Mongol Wonder is loosely based on an artistic depiction of Genghis Khan's ascension to the throne in his tent by an Ilkhanate historian, The Mongols are a very effective civilization for competitive players at high level, mostly due to their hunting bonus (which was considered too effective on maps with a great amount of. This is an issue that has occurred to all of us (except maybe a few newbies): You let Mongol enemy get to Imperial Age, upgrade and mass Mangudai, Hussars and Siege, and youve no idea on how to deal with that. The issue is that 1) Not all civs get access to Camels 2) Their base armor is 0/0, thus leaving them vulnerable to attacks. For the Goth flood, Huskarls and Halberdiers should be spammed, and push back Mongol units. Elite Cannon Galleon removed from the technology tree. Hand Cannoneers, Janissaries, Conquistadors and Hussite Wagons hit hard Mongol units. Destroyed house foundations no longer provide population space with the Nomads technology. In-game, the Mongol main army composition consists of Light cavalry, cavalry archers, and siege weapons. The Mongols are the only civilization in the game whose Wonder lacks a real-life monumental counterpart. Once they are able to construct a Siege . Huskarls are also great at soaking arrows, but Hussars are already prepared to deal with them, so Goths should include Halbs on their composition and flood them constantly. Eagles would take the same time as Boyars to chase Mangudai, while being much weaker to both Mongol units (especially Hussars). Regular Cav Archers are way too expensive. I consider that all civs mentioned in the table could fare fine against Mangudai if they engage them alone, except Teutons, of course. When it comes to ranged units, we must not forget that both Mongol units get only 4 pierce armor when FU, so theres room for some units to shine against them. The difference can be huge and may become the result of killing a treb or not: Now well get to the knight-line. When Ogedei died on campaign in 1241, the entire army fell back to settle the question of succession. Camels are a very important unit for this matchup, since they get a big bonus attack against both Mongol units. Thats why they need something in front of them (probably a gold unit, although again your own Hussars could work). AoE2 Strategy Center is a place to find strategies and guides to use in Age of Empires 2.Guides are mainly intended to use in Age of Empires 2: The Conquerors but some may also be able to use in the Age of Kings. Siege becomes a far worse option, since Mangudais attack bonus vs siege renders Rams, Onagers, Heavy Scorpions, Trebuchets, BBCs and some Unique Units very weak against them. A harsh life of hunting and pastoralism breeds a hardier people. Otherwise, their navy is fair. This page is a stub. Mongol Hussars can delay the chase of Mangudai and gain time for them to kill Cavaliers and Paladins. They can also stop Xbow production (especially after Bodkin Arrow and Ballistics) and do an intermediate switch into Cavalry Archers, who are very good since they fire 30% faster. Mangudai train time increased to 26 seconds. Attempted invasions of Japan were thrown back with heavy loss in 1274 and 1281. In the category of Cavalry Archers we find Camel Archers, who are Mangudais kryptonite. and our The Mongols' civilization icon is based on the, The Mongols are the only East Asian civilization that can research, The Mongols are believed to acquire gunpowder during their conquests of China and used it in several forms such as Fire Lances and "naphtha-shooters" through their invasions of. You need to create an army based on what the enemy is going to do and you can only afford to fully upgrade one or two of the Mongols' best units. Europe was spared as Mongol rulers concentrated their efforts against the Middle East and southern China. IMO the 3 most effective counters against an imperial mongol late game are Goth flood, Berber elite camelry + cavalry, and Magyar Huszar. Age of Empires 2 is a complex game where each military unit has a role to play in battle; each military unit is a counter for another unit and may. When playing a random map game against the computer, the player may encounter any of the following Mongol AI characters: The Mongols were nomads from the steppes of Central Asia. Well delve into different army compositions for each of the civs that could give you a chance of victory. Yeah, making mangudai and siege really hammers your economy (esp. Hello everyone, and welcome to my guide a community effort I'm undertaking, to move some of the best works of the original Age of Empires 2 (Steam Edition) to the Definitive Edition. When they are fully uppgraded a group of 36 can one shot a fully upgraded paladin with 180 hp! Reddit and its partners use cookies and similar technologies to provide you with a better experience. This is due to their higher Rate of Fire which greatly improves the effective damage output of not only Cavalry Archers, but also Mangudai, which in particular is arguably the best unit in the late game. On closed maps like Black Forest houses can sometimes work as a makeshift defense, as nothing is lost if they get destroyed. For this matchup, Hussars and Light Cavalry depend enormously on getting Plate Barding Armor and Blast Furnace to be at least effective when fighting Mangudai. Team Bonus: Light cavalry have +2 line of sight. The trick is to understand why it depends and this will allow you to figure out on the fly what you need to do to win. Players can Mongol flush with 22 population and then create one or two stables (one will work if the wood is tight), this flush will be mostly a standard scout rush with the only difference that the player will have more line of sight for those units allowing to prevent ranged attacks from archers as they can spot them at a longer distance. They are also great at raiding villagers. A wise decision is to consider your own Light Cavalry, who are fast, cheap and arrow resistant against an army composed of Cav Archers, Light Cavalry and Siege. The Celts' and Koreans' team bonuses make Mongol siege units even more effective, while the Khmer also grants range boost to Drill-enhanced Mongol Scorpions. They are based on various central Asian Turkic empires such as the Timurid Empire and the Golden Horde. Hussars are not going to be able to stand up against Paladins but they're way cheaper and you can put a glob of them in front of your siege weapons to hold enemy units in place while the Onagers take pot shots. In Imperial Age, theyll try to upgrade your units until the late game army. Press question mark to learn the rest of the keyboard shortcuts. No spoiler here, Italians have a great answer to Mongols in Genoese Xbows. Privacy Policy. Verteidigung in age of empires ii: Source: dfgames.net. I've been playing Age of Empires 2 for almost 2 decades, and consider the game to be not only the greatest real-time strategy game of all time, but the greatest video game of all time. He destroyed Kiev in 1240 and advanced into Hungary. I tried it for the last couple age of empires 2 hd persian strategy of days and winning rate was very low at around 40% with broker cedar finance. They do not have much defensive abilities to hold off an attack since they cannot upgrade their towers beyond the Guard Tower upgrade and cannot build Bombard Towers to take control of captured territory effectively. Both can take a million hits from Mongols while hitting them hard. They are also much cheaper than Paladins to upgrade, and can chase Mangudai. Elite Cannon Galleon removed from the technology tree. The Mongols lived a nomadic lifestyle, often at the outskirts of other developing civilizations.