You'll want production running while you work to keep you supplied. Hamburg, Copenhagen at minimum put 4 productivity 3 modules on the rocket silo for to reduce supplies needed for the rocket by 40%. To have all the information in the palm of your hand download our mobile app for free! Due to the design of the whole base, there are 4 main rails that come in from each direction and pass through a big lane junction. Stealth Optional is supported by its audience. With splitter priorities that were added in 0.16 it is very simple to split off a belt from a main bus while ensuring good throughput properties. What items one puts on a bus is a personal preference. Now red belt can span 6 tiles, which is pretty good for parts of the bus. A bus often starts at the smelting of iron, copper and steel, and then over time and distance gains more and more different items. I tend to only use main busses when bootstrapping up a large train-based base so just iron, copper, steel, green circuits, and maybe gears. spaghetti for everything else. Youre allowed to do your bus as you see fit. I love using helmod to do all calculations in-game, but of course a spreadsheet is fine as well. For n n balancers where n is a power of two numbers, nlog2(n)n2 can be used to calculate how many splitters are needed. Try Facebook: https://www.facebook.com/JDPlay5/Grab me a coke with paypal: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick\u0026hosted_button_id=YQYEAQV29Q2HC Feeling generous i have a amazon wish list: http://a.co/jc2vzrv (I normally skip red belts and go straight to blue to save myself the annoyance of replacing the bus 2 times). This item will only be visible in searches to you, your friends, and admins. In Factorio, having a main bus is an advantage, however it must be well-designed to make sure that it could be used properly and efficiently. Green & blue circuits share a line going in. Press question mark to learn the rest of the keyboard shortcuts. Buy Factorio here: https://www.humblebundle.com/store/factorio?partner=jdplaysMore tutorials: https://www.youtube.com/playlist?list=PLnIE0W-m629c4nhPTspGRVm35Zr80CZTgWelcome to my Factorio Tutorial series where I'll be trying to teach you guys everything I know about Factorio. Add more production to fill your belts with intermediate products: Copper & Iron Plate, Steel, Green Circuits, etc. Here is a checklist of those: READ MORE: Rust game file size: How big is the download? Hamburg, Flensburg The balancers/taps get very large above 4 since your next logical jump is 8. how many belts of iron/copper/green circuits should I make, I'm currently planning on doing 4iron,4coppper,2green circuits. you can also reduce needs late game with productivity modules. First of all, you'll need to think of the best area in where to put it. A guaranteed method to achieve throughput unlimited balancers is to place two balancers back to back that fulfil the first condition for throughput unlimited balancers (100% throughput under full load). - - by Miravlix Thu Feb 07, 2019 11:19 am, Powered by phpBB Forum Software phpBB Limited. - A corner is not unheard of but very unusual and is often only necessary when a lake appears that is not planned for. Hamburg, Giessen For more main bus blueprint design options, click here. What bus companies operate the routes starting from Hamburg? Mechanical Throughput Magic (circuit-free), Frequently Suggested / Link Collections. While I might leave room for 4x iron/copper, 2x everything else, the setup normally doesn't live long enough for me to flush it out completely. Yea, that's fine, to make gears where they are needed. Heya Gmanicus! You especially want more gears and iron plates because that's what your betls cost to produce. The following designs have the additional property that if the incoming belts are fully saturated then the split-off belt will be full (recall that a single splitter with a single full input belt will by default split off a half-filled belt). You could be the first review for Hamburg Legion Lanes. Reason being is to have 4 belts of green circuits at full power requires 6 belts of copper and 4 belts if iron. Hamburg, Frankfurt Chests between each belt structure move items along as well as providing a collection place for pickup. Hope the guide was helpful :-). Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you.Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. - Alternatively, one can make split-off setups without priority splitters. To be throughput unlimited, a balancer must fulfil the following conditions: Balancers often do not fulfill the second condition because of internal bottlenecks. You can replace splitters and undergrounds similarly by just placing upgraded versions on top of the old, (without the need to deconstruct them). You'll get more benefit from your modules if you prioritize using them for more expensive things first. Most likely you will need dedicated iron/copper smelting for green circuit production since so many things take them. (As shown). Support me on Patreon: https://www.patreon.com/JD_PlaysMy Twitter For details of upcoming live streams and anything else 280 Char or less: https://twitter.com/JD_Play5Chat with me live on Discord: https://discord.gg/G6FcZPpTwitch for all your Live Steaming needs: https://www.twitch.tv/jdplaysFeel like being hit in the face, with a book? Hamburg. This means I still have throughput on my iron/copper busses for other things. They are also inefficient to belt -- 1 copper plate makes 2 copper cables, inflating the need for belts by two-fold! In general, no block should be greatly than 4 but 1 and 2 are fine. Phone number (716) 649-0940. You need to sign in or create an account to do that. by Saemj Thu Jan 10, 2019 11:07 am, Post If you don't have red circuits yet, don't worry -- you're just planning for the future! These balancers can balance evenly between any inputs and any outputs. - Reddit and its partners use cookies and similar technologies to provide you with a better experience. The following are 2 designs for a split-off off a 2-wide bus (by reddit user /u/unique_2). As others have said the main bus simply acts as a buffer - remember that it's not your resource pool. In essence this means that an n-n balancer is not a functional n-(n-1) balancer. That means that a splitter connected to two input belts will evenly distribute those items onto the the two output belts. 0eNqlld1qhDAQhV+lzHUsxv/6DPsGpRTdDUvAjRLjUhHfvaPWVTBbMu1VcPR8OTOTMQOUVScaLZWBfAB5rlUL+fsArbyqoppipm8E5HCX2nQYYaCK2xRYvvAiGBlIdRFfkPOREZSnnTKwKqURt01mdKHaptbGK0VlduLwP+Jo/GAglJFGiiX1+aH/VN2tFBqTejA6VOirrnFdKAyaukVhraZ9EeYFDHpc0NFqo+5M000bHsABAewTuCHFMCeAo2fVPGAfVAsl/kM9+WZPqifuEmd3KxUPHVykFuflXWKBpu5Q7gzNtkloKmkMxo44/zVec7cg3qitCGwU7lMxVjOcuyTEfxLyrYiA2j27k9DBif+rkYg8lS6Hk8f0oXTiJsQO2suWUhpoP0oZofJIwJ/u/IPOdxcQg6pA7xiLvBnyMl0ad6HbZZSyNOBZmPhhNI7frCw6ag==, 0eNqdld9qgzAUxl9lnOs4TBq19Rl6tdsxhrahBGyUGMuK+O476jqFxpGzq+DR75fv/DHpoaw61VhtHOQ96FNtWsjfe2j1xRTVGHP3RkEON21dhxEGpriOgfmLSMLAQJuz+oKcD8yj1E5dF5mzhWmb2rqoVJVbiYVXvLXtcaXckZRvK6UcPhgo47TTas57erh/mu5aKosZ/ao7VNiLrXGdnTNo6haFtRk3RVgkGNxxQTsPD3Xnmm5M8gksCOCYwN1RDHMCWBLAFG7yjwrzBazNBjfdmrhNKg4gnLVVp/ld6oFmwdDYyxQe5j7cKA82elimvqm0cxh7xsWvyaOeHgSP6R0PaQznwQnz4CJyEZIw/0k49ua7o06Mv2wywEn8p5GEfDYE1T2lHw1B3IzYT3/Z9pQGCi/iQKg8EvDon66mfHUHMqgK9I4xGU2Ql2qE3JRt539NSpGmmeDiMAzfI+ZmDA==, 0eNqlldFugzAMRX9l8nOYcEih5TP2Ok0TbaMqEgQUQjVU8e8LdAy0hirWniIM9+TajsMNjmUnG6O0hfwG6lTrFvL3G7TqootyjNm+kZDDVRnbuQgDXVRj4P5FJGBgoPRZfkGOAyMo31ZK7lUqK6tFZk2h26Y2NjrK0q7EyX/EYvhgILVVVsl76tND/6m76iiNS2qLwaCpWyer9birQ0WcQe+WZBgN/cHwX0znNjYXU7t1AxTPHDYnU3e26UbbD9yEwI2QABYEMIW7I9eT++qZkjHow2TBmHg2w+CsjDzdX3EPc7+c9KZU1rrYo6n4dffE1iHYFgbbwpjeUVw6qvRGQxFD8sWffGNfusip3fRWDZMAJ/FTI4I8pkEl2tGnNIibEs+Jv2wZpYHeacQ9ofKO4O7c6X7OV/8fBmXhvLuYiCbIy8i4StNOiFQInqYZR34Yhm/sYzpB. I agree with Hedning, that it depends on whether you want to launch one satellite and then say "game over" (and start over), or continue on, and see how many satellites you can launch, and build a mega-base! Cookie Notice Green Science will share the other side. Mad respect. Plastic x1 (recommend x2) Batteries x1. Re: How many main bus lines do you generally use? 1.2K 91K views 1 year ago #Factorio #FactorioBaseTour This Factorio Base Tour showcases a magnificent 5.2k SPM (Science Per Minute) Mutliple Main Bus Megabase made by Hornet! Incredibly helpful, thanks for the effort. Players sometimes choose to only build on one side of the bus until they can estimate that they won't need more belts on the bus. Even if you only have 2 rows of green circuits, you might be just fine provided you can make enough of them, but most people do 4 for large bases. I dont make any two buses identical unless Im following a blueprint for some starter base. Oldenburg, Hamburg Therefore, I usually go down to two. - Some people like to have fluids part of their bus which could include: Having all possible items on a bus results in a huge wide bus with a lot of belt-buffer for expensive items and standing belts of output-items that won't get used in another process. Here are some Assembly line examples to get you started: Science pack production can efficiently pull off of the main bus to have an expandable system. The output from putting them on something like green circuits feels impressive because of the output from so few assemblers, but it's much more effective to multiply blues, then reds, before greens! However, each triangular base section is an entire huge main bus! Just found you on Youtube last year. I'm not a fan of linear buses, but I would urge you to plan out a production target and design according to that. - - The direction of a bus, being horizontal or vertical depends on personal preference and how one likes to work on the production that splits off it, which can almost always be expanded for greater use later on. When you find yourself needing an extra component that is used for very few items, (like stone, stone bricks, or coal), either run a line to the side of the main bus, ending it at the assemblers, or carry the materials in via robots & requester chests. Place Assemblers: 1 crafting Iron Gear Wheels, 6-8 making Red Science. 1 full input belt gets split into two 50% full belts which get split into 4 belts that are each 25% full. Once you've decided, proceed with collecting all the resources necessary to construct your main bus. Over time, I've built a large number of factories here are some examples of Main Bus systems that I've used. Mister's Bar and Lanes. there is even enough iron left for "buildy things" (belts, etc). Copper Cables: While they are high in demand for green circuits, they are used in almost nothing else. How many bus stops and stations are there in Hamburg? If you want to get away from spaghetti designs, building a Main Bus will allow you to reach a vast throughput of materials through your factory. Upgrade belts when more throughput is needed. As of 0.16 Splitters can prioritize one in- and output lane, therefore the above design can supply fully saturated belts if the splitters are set up in a way that prioritizes the output belt (to earlier production) rather than letting items go on. These start out as iron chests, upgrade to Passive Providers, then to Requesters as earlier belts are phased out. Personally, Ill run 8 lines of copper, 8 lines of iron, 2 lines of steel, and 1 line each for coal and stone. Any arbitrary amount of input belts should be able to go to any arbitrary amount of output belts. 1 Rocket every 5 min "ONLY" requires one blue belt of steel and 7 copper if your curious. Other times, this is not an option. I ment it more like a general thing like if someone has a favorite setup they use it a cool to learn stuff from others like having 8 copper lines instead of just 4. by astroshak Thu Jan 10, 2019 1:44 am, Post Balancers that are input balanced take evenly from all input belts/belt lanes. Usually I make factories which consume 500 k - 1M iron plates per hour (4-8 blue belts), but three trains transport iron to green circuit factory, steel factory and main base (in which science packs are produced). I do put steel and batteries on the bus. This item has been removed from the community because it violates Steam Community & Content Guidelines. For me my last base that could launch three rockets every half hour had 4 belts iron, 4 belts copper, 2 belts green (but was starting to bottleneck, should have built 4 lanes green), 2 belts steel (from its own supply of iron ore and smelting, i.e. Look at how many different recipes use the thing you have decided to bus, and then estimate how much throughput your factory will need. 0 reviews that are not currently recommended. - Would you say that I should have more chopper and iron? Universal balancers can be throughput limited. Same with the production that is to the side of the bus, leave space between the builds for later expansion or belts that go between, at least three, six to ten is fitting. Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into . The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. Make sure to re-balance belts after you split from them. It's all about trial and error as you start out, you can't be afraid to build something and let it run for a few hours to see how it works - if its not working right delete it and try something else. Hamburg, Lviv - For green circuitsi never go more than two for my starter base. Groningen, Hamburg Additional referece for all that is Factorio: Thanks to everyone who shares their ideas on the forums & YouTube! I have made about two lines of iron and copper in my last few vanilla games. But when you discover the most important ones, you'll eventually have a grasp on it. Press J to jump to the feed. In Factorio, having a main bus is an advantage, however it must be well-designed to make sure that it could be used properly and efficiently. Reddit and its partners use cookies and similar technologies to provide you with a better experience. It includes all the methods you need to take the designs and blueprints from the beginning on constructing your main bus, all the way up to using it to gain the advantage. If what you're going for is launching one satellite (beating the game) and researching all techs (for the achievement), in my experience you don't really need a "full" bus. Grouping differing items together can cause problems when splitting them off, hence only groupings of two differing items is recommended. Post all other topics which do not belong to any other category. That means that a splitter can be used to put an equal amount of items on two belts. Gears: While the ratio of iron plates to iron gear wheels is advantageous ratio-wise, (2 plates makes 1 iron gear wheel), I've found (through real experimentation) that it is much more efficient to make Gears locally. The split-offs shown above generally prefer setups near the start of the main bus but will also supply some limited materials to the later setups. Blue belt can transport 40 items per second fully compressed. and our by sha664817 Fri Feb 01, 2019 6:57 am, Post READ MORE: Rust: How to fix mouse cursor on screen, Main bus alternatives and more important details. I also tend to bus 2 steel, 2 plastic, 2 reds, 1 blues, 1 batteries. Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into the issue of picking up ingredients. - for example, there will be dozens or trains that will want to get at the green circuits, so I will need train wait platforms but I'll need so many of them (have at least one wait platform for each train that wants green circuits just in case of bottlenecks) that there will be a whole grid just made up of wait platforms that not much room for actually making the circuits. So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. I also have a return bus that carries science packs back to the lab area. Once you can expand them in Factorio, you may put one of the green and red circuit builds each, alongside the blue processors, modules, science, and steel smelting. This Factorio Base Tour showcases a magnificent 5.2k SPM (Science Per Minute) Mutliple Main Bus Megabase made by Hornet! There are numerous main bus blueprint designs you can choose from and use when in a match. Main reason I run a 4/2/2 bus for my start base is that it allows me to produce continuously produce a SP3 and PM3 module in yellow assemblers and still have enough resources for 10/12/24 science in blue assemblers. http://www.doomeer.com/factorio/#1132bbbbbbbbbbrrgrrrrrgrrrgrgrrrrrrrrrgrrrrrrB10rB12rB24rrrrgrrrrrrrrrrrrrrrrrrrrrrrrrrrA1rrrA1rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr. Use the belt throughput numbers to determine how many lanes it should have. READ MORE: Rust: How to fix screen tearing. When your need for materials becomes too great, you may want to consider moving some production OFF of the bus and feeding it in from other locations. Thus up to a full belt can be delivered and the remaining resources can go through on the main bus. - by Serenity Thu Jan 10, 2019 12:18 pm, Post It includes all the methods you need to take the designs and blueprints from the beginning on constructing your main bus, all the way up to using it to gain the advantage. If you believe your item has been removed by mistake, please contact, This item is incompatible with Factorio. The design shown here makes sure that the belts on the right side are filled first, so belts can be taken from the right every time without the need to further rebalance. Place 2 rows of belts along the assemblers. by vanatteveldt Tue Jan 29, 2019 7:14 pm, Post Place 2 fast inserters in, and 1 fast inserter going out of the Gear Wheel assembler. Place a regular inserter and a long armed inserter to feed each Science assembler. Balancers are used to evenly distribute items over multiple belts or multiple belt lanes. It is advisable to leave space between the groups of belts of one item for underground belt to surface and for other things to cross the bus. Community-run subreddit for the game Factorio made by Wube Software. I've never been a fan of the central bus. is the fix to just have much larger grid sizes to account for the wait platforms? To balance belts it has to be made sure that the output belts contain an equal number of items from each input belt. ): http://www.xtermvideos.com-----------------------------------------------------My Merchandise: https://www.designbyhumans.com/shop/Xterminator/My Website (Blueprints, Mod Lists, \u0026 More! One downside to this can be that all resources are used up before every machine gets fed. Hamburg, Skopje The way in which materials are split off from the main bus determines which production setups in the factory are prioritized if the bus delivers less input than all the setups combined need. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. It comes out 83 iron/sec (3.11 red belts), 104 cu/sec (3.9 red belts), and 56 green circuit/sec (2 red belts). Espaol - Latinoamrica (Spanish - Latin America), http://steamcommunity.com/sharedfiles/filedetails/?id=661582295, https://www.reddit.com/r/factorio/comments/4d3per/belt_balancer_compendium/, Red Circuits (Advanced Circuits) x1 (recommend x2). Split-off designs aren't strictly necessary but help immensely. The first bus me and my friend are working on is currently like 8 hours into development and we've just got everything set where we can start making plastic, so it takes a long time. Balancers also use the mechanic that splitters take an equal amount of items from both input belts. - by Rjskeet Thu Jan 10, 2019 1:55 am, Post Many balancers fail to balance properly once an output backs up or if an output is not used. I hope to cover everything in the series, but if you can't find something in the playlist above please leave a comment and I'll try to make a video on it.Today we covered how to split off a main bus, using priority splitters in both a waterfall and a reverse waterfall method, as well as more traditional main bus splits which take 25% off each lane.Map Download https://drive.google.com/open?id=1tP8lTMwijmavLCTsXYDTlB6xoNbfbFOlBlueprint String: https://drive.google.com/open?id=1ML-UGyxwLOSfpIKC9G6L35IXkPqNOMImFactorio is a game in which you build and maintain factories.You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. The Steam Community of Rust shared some insights on how to design and build your main bus. When logistic robots are available one might start moving some items by robots instead of using the bus. Your resources still come from a mine somewhere, so your bus will get thinned out after a while even with balancing. That way at every step along the bus a few items are split off and used up and when the production comes to a stop the items go on to be used by the next production. Putting a lane-balancer after a split-off is not necessary most of the time as the rest moves on if the belt has no draw or if only one lane is used. Some players eventually phase out the main bus entirely in favor of robots. Split off iron in two places (for throughput), and a half-belt of green circuits. Flensburg, Hamburg There are alternative designs, for example, using splitter priorities to fully prefer the setups near the start of the main bus and only allow materials to go through to a later setup if that earlier setup's needs are satisfied. If a universal balancer is throughput limited, the bottleneck may be in the loops or the balancer itself. This may happen at a later stage in the game up to which a bus is a very good tool to reduce clutter. Ideally, a balancer should be input and output balanced. Hamburg, Siauliai What should be on main bus Factorio? There's a lot to consider when building a main bus. I've had many playthroughs of the vanilla and mildly modded factorio but until now have consisted of main bus's of ingredients and trains that only bring ores from long distances to feed the fires. People Also Viewed. The following is a split-off off a 4-wide bus. by ultralance12 Tue Jan 29, 2019 4:53 pm, Post Hamburg Sometimes this can be fixed by looping the unused output back around the balancer and distributing it among the inputs. When one doesn't have enough production to saturate a belt (or splits it into more) then this can be called a "fake"-bus as it can not be saturated.